## How to import a local Drupal site into Acquia Dev Desktop

The first thing we’re going to do is import a Drupal site into Acquia Dev Desktop. You can do this for the default Drupal installation that you download from drupal.org, which is what we’re doing here, or you can do it for an existing site that you have that you want to begin managing through

## How Games Are Actually Designed | So You Wanna Be A Game Designer? (#3)

Let us start with a story. Several years ago, I was asked to provide some feedback on a game. I agreed. What I received was a 150-paged Game Design Document, alongside some massive Excel spreadsheets and a bunch of level schematics. It would be impossible to process all that information, not to mention I don’t

## Squaring A Number on the CPU – Intro to Parallel Programming

For the CPU code we’ll actually just look at three lines of C source code without worrying about details like allocating memory or initializing the array. Here’s our code. The first line is setting up the loop. We’re going to loop from i=0 until i=63, incrementing i each time we walk through the loop. What

## Trapping Hacker and Destroying Creepy Doll to Save Game Master! | Matt and Rebecca

– [Matt] Go go go go – It’s anchored, now we can trap the hacker! – [Matt] You can, go, c’mon. Yeah let’s go. – [Matt] Hold on, hold on guys. Hold on. – What? – [Matt] Hold on, hold on. – [Rebecca] Just give us a second! Just a second. – [Matt] Yeah, just

## Boot Sector Games

I’ve always been fascinated by very efficiently programmed games or demos. The Atari 2600 is an interesting example on its own since the early games like Pac-Man had to fit in 4K of ROM. While later cartridges ended up using bank switching to get 8K or even more, the early games really had to be

## Binary – How to Make a Computer: Part II

The number 10 is everywhere. Cultures around the world give multiples and powers of ten a kind of special significance. 10 is so central to our collective understanding of mathematics, that it’s possible you’ve never even questioned its primacy – But basing a number system around 10 is actually pretty arbitrary: we have ten fingers,