Getting into the games industry: A Telltale Story

Getting into the games industry: A Telltale Story

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Derek had always liked telling stories. His childhood hadn’t always been the best,
and so, like who knows how many kids before him, he found solace in the worlds that he
could create instead. He’d write movie scripts and draw characters. As he grew older, he’d learn to animate
and create things that could make people laugh. He didn’t necessarily want to be a game
developer, at least not to begin with, but he had dreamt of one day having a job in which he created things. Stories, most of all. Unfortunately, whatever that profession looked
like, there didn’t seem to be a whole lot of people doing it where Derek lived, in a
town called Webbville, in the state of Kentucky. In fact, there weren’t many people living
there, full stop. When Derek entered his twenties and got married,
he and his wife lived with his family in a house that had just one, single neighour. That’s how small Webbville actually is. It’s fair to say without YouTube, Derek’s big break may never have materialised. After high school, he’d bounced between
a few jobs, but in his free time, he found himself a side project. There’s this piece of free software, released by Valve in 2012, called Source Filmmaker. It allows you to create animated shorts using
games like Half Life or Team Fortress as your theatre and Derek had become obsessed with it. He’d put together short stories or skits,
upload them to YouTube and there thousands of people ended up watching them. He was able to find an audience and a community
outside of his small hometown and they found him too. After several years of making this stuff around
his day jobs, Derek was contacted about an upcoming game called Hunt Down The Freeman. It was going to be set in the Half-Life universe, although it was a long way away from being an official Valve product. And the team making it wanted Derek to come on board and help put together the game’s cutscenes. He couldn’t believe it. It wouldn’t pay well and he’d need to
work from home, but finally his foot was in the door. At the very end of 2017, just before Derek
would start work on this new project, his mother was rushed to hospital. She’d been ill for a long time by this point,
fighting a liver disease that hadn’t been getting any better and two weeks later she
passed away. Derek and his family were left devastated. He found himself putting more and more hours
into his work, at times falling asleep at his desk as he tried, desperately, to ensure that this first creative job of his was a success. It had to be. Hunt Down The Freeman was released on Steam
in late February of this year and to put it bluntly, players hated it. Derek’s cutscene work, however, was thought
to be one of the project’s very few saving graces. It may not have felt great to see the very first
game he’d worked on get panned, but he now had something he’d never had before: a portfolio. He takes this work and starts applying to
every single games studio he can. And there’s one developer that seemed just the perfect fit: based out of San Rafael, California, its games were all about storytelling. It turned out they were looking to add another Cinematic Artist to their team. Two phone interviews later and he’s asked to put together a cutscene in the developer’s style. He sends it over and is then given a week
to make the changes they request. He has them all done in four days. Derek really wants this job. And he gets it. He remembers walking into the kitchen, dumbstruck, and asking his wife if she wants to move to California. It’s a bittersweet moment for the two of
them as they realise how many friends and family they’ll be leaving behind. It’s roughly 2500 miles from Webbville to
San Rafael. And neither Derek nor his wife have ever travelled that far away from home before. In fact, they’d never been on a plane before this moment. It was an 8 hour flight to the West Coast
and they both had a fear of heights. But they go for it anyway, because this is
the opportunity Derek had been dreaming of. They move to California, where they know almost
nobody, and live out of a hotel for the first two months as they try to find somewhere to live in a place so vastly different to where they’ve come from. The job, thankfully, is worth it. After a nervous first day in which he worries that his hair is too scruffy, or that he’s not wearing the right clothes, other members
of the team take Derek out for lunch and make him feel welcome. He could belong here, he realises. And so, the first three months just fly by. He makes friends, he learns new skills, he
moves out of that hotel and into an actual home with his wife and it’s in this new home one morning, that
his dream job, one that he’s fought so hard to get, at this cinematic, storytelling-focused studio, which if you haven’t guessed already, is called Telltale Games, falls apart. Actually, I wasn’t coming into work that day. It was my wife’s birthday. Yeah, we were going out to lunch actually. I was in the shower and one of my friends from Telltale, I saw that I got an email saying there was a last minute company meeting and I was like: Oh, should I come in? He told me that he would just let me know what they say. I was in the shower and my wife picked up my phone and saw a text that said: we went under. Hello! The original plan was to end the video right there, to show just how abrupt this must have felt for Derek. To have landed that job and then have it taken away so quickly. But we think there are also a couple of things we should mention. For a start, although we’ve told the story of Derek Wilks here, his story was just one among many at Telltale. Around 250 people lost their jobs last month. And they lost their jobs in a really awful way. There was a company-wide meeting in which almost the entire studio was informed that they were no longer employed. Those people received no severance pay, their health insurance was set to run out in just a few days, and on top of that, they were asked to leave the office within 30 minutes of that announcement. Yeah, it’s awful, but there’s also a reason why we haven’t put ‘Telltale Games’ in the title of this video. This idea, this story of game developers being treated as a disposable workforce, Unfortunately, isn’t a unique one to Telltale. It’s not. We keep hearing stories like this over and over again. If you want a better contract, if you don’t want to work evenings and weekends, if you have an issue with the company culture at the studio you’re working at: then so what? We can find someone else to do your job instead. That is the message that all too many game developers are hearing at the moment. And it’s because there are so many people desperate to get into the games industry in some form, which is great, but it also means those people end up being easy to exploit. And yeah, you might think, well, my job sucks too, but at least these people are getting to do what they love. And sure, they are, but they’re not doing it for very long. People are leaving the games industry because of this and they’re not coming back. They’re getting burnt out, they’re being mistreated, and they’re going to work in some other field. And they don’t come back to games and that hurts everyone. Even if you just care about how good your games are to play, they’re worse because of this! Derek, for example, has now had to head back to Webbville, Kentucky, because he couldn’t afford to stay in California after losing his job. There was a job fair for the Telltale employees that had been made redundant that he couldn’t even afford to stick around for. He had to rely on donations to pay for one of the plane tickets for him and his wife to get back to Kentucky. How is he supposed to find his next job? Hopefully, if you can help with that, his contact information and a link to his YouTube channel, where you can see his work, is in the video description. But, the bigger problem remains. I guess if Telltale Games has taught us anything it’s that people remember things. And yes we should remember how great it was to play The Walking Dead: Season One, or The Wolf Among Us, or whichever Telltale game is your favourite. But we also need to remember what happens to the people that make those games. It can’t keep happening, because it’s making everything worse. Thank you so much for watching. Sorry this is a slightly down video, but I don’t think we can start an outlet called People Make Games and not talk about Telltale and do it properly, so, that’s just the way it is. Thank you to our patrons for supporting this work, we couldn’t do it without you, and we will see you next time. Goodbye.

100 thoughts on “Getting into the games industry: A Telltale Story

  • DeremixProductions Post author

    Thank you so much for this. It is absolutely wonderful. ❤️

  • Stuntddude Post author

    These stories are why collective action is so important. Employees and customers both need to organize to pressure studios into treating workers better.

  • DoogelyJim Post author

    You're doing important work. Thank you.

  • everything will be fire Post author

    That game was called…. Hunt down the Freeman

    Ohhhhhh nooooooooooooooooooooooo

  • Sam Baker Post author

    Amazing story telling. I was already a fan but the quality and consistency of every video blows me away. The best games storytelling around.

  • Simon Paul Post author

    This is great. Important stuff

  • the husk Post author

    I think unfortunately that's just the state of modern capitalism. Which maybe sounds callous to say , until you recognize that the same kind of instability pervades most industries. Workers are disposable, replaceable, and their workplace rights and conditions reflect that. I'm not sure there's a solution. The situation can continue for as long as publishers can make a profit from it. You could boycott those who do things that way, but to be consistent you'd probably need to apply that to the vast majority of products you use and consume. A Fairtrade label for games perhaps?

  • juliusxx Post author

    This a tear-jerker this one

  • Loveblanket Post author

    Good work. This is the most important video you've done so far and I would like to see more profiles of people like this in the industry.

  • Emma Edwards Post author

    I saw that you had a new video and when I read the title, I called over my 13 year old daughter to watch it with me as she really wants to work in games development.

    It didn't go quite where I expected but it was still so important for her to see. I used to work in systems development for a major UK IT company and project crunch was an ingrained part of the culture that pushed out women like me that had children at home with no extended family to pick up the childcare.

    This video was perfect. It was beautiful, it told Derek's story delicately and with love. Thank you.

    Derek, I wish you and your family all the best for the future, I hope that the right opportunities come quickly.

  • Graciela Ruiz Post author

    Fantastic video. Thanks for sharing this story

  • Cliff Evans Post author

    And to think that some people's response to Telltale's closing was to tell the former employees that they should finish the Walking Dead series for free.

    I am often embarrassed to identify games as one of my hobbies, and this is why.

  • Chris Parker Post author

    Was about halfway through I realised where this was going and oh boy it's not a good feeling. It's good that you focused on one person, as personalising it really drives home how horrible this is. I'm just left wondering what we, the consumers, can do to stop this.

  • Luis Chaves Post author

    Yhea.. sadly this kind of things are talked about pretty often when it comes to games as an industry, especially the attitude of "disposableness" towards employees… Great video nonetheless and that last on camera, uncut sequence is just a god send here on youtube. Hearing someone talk without cutting every 2 seconds…

  • Stuart Iversen Post author

    That was beautifully told Bratt which made the ending all the more of a gut punch. Well done you for getting that message out there.

  • The Broken Tangent Post author

    Great episode! As a video games industry person of over 10+ years I whole heartily agree that situations like these are not good for the industry.

  • Srcsqwrn Post author

    That's the guy I kept hearing about who flew over to work there.
    That's just terrible.

  • yuri Post author

    I've spent my entire life preparing for a career within the games industry. I'm 23 now and earlier this year started my first design job. Last month I was abruptly made redundant.

    This is a reality for us all and it scares the hell out of me.

  • Night Cat Post author

    As much as I feel bad for the staff at this & other studios, some degree of the responsibility to improve things has to lie with them too. Companies (especially large, publicly traded ones) will always be avaricious monsters; it's in their nature, & devs need to understand this. They'll go to any lengths possible to increase their profits because that's their reason for existing, & the only way to hold back the tide is to start making more of those lengths IMpossible.

    Games devs & the USA in general really need to start embracing unions, while they still can. I doubt it'll be long before legislation comes about that makes it practically impossible to form new ones, as the relentless "company over individual" mindset has been becoming more & more extreme for decades now. If a large corporation decides to classify a young union as a conspiracy to defraud them or as a threat to their very existence, I foresee some very nasty precedents being set.

    Unions may not have much power early on, but surely there would be thousands upon thousands of game devs out there who want this maltreatment to end. Somebody just has to light the touch paper; why isn't anybody doing it?

  • Daniel Gray Post author

    I love this video – it's a tragedy what happens to those that makes our favourite games. I love the way you delivered this and leaving it as a gut punch at the end. There aren't enough of you guys doing this sort of investigative work in games media I can only think of you, Jim Sterling and Super Bunnyhop off the top of my head. We need to be shining a light on this sort of thing and I'm thrilled you are one of the ones doing it.

  • ZodeakUrganomix Post author

    Outstanding video. It's a hard truth that needs to be shouted from player to CEO. I'd be happy to pay extra £££ for a game if it went directly to the dev staff to give them more robust workers' rights.

  • Ben Magargee Post author

    Your channel name says it all. People make games. It's so easy to forget that and just think of the giant corporations and the marketing hype and the review scores.

  • Matt Ball Post author

    Holy wow that animation is beautiful. Fitting as well that a video about a man with a passion for storytelling is so beautifully designed and presented too.

    I'm not in games, but I've been in creative industries before (first video editing, then scriptwriting and now app design) and the disposable way some people are treated borders on frightening. Us creatives have to look out for each other. Find talented people and stick together, we'll get through this ❤️

  • Kyle O'Reilly Post author

    These motion graphics are outstanding! Now let's see where this story goes…

    Oh…

    Oh no…

  • Callum Stevens Post author

    That animation was gorgeous.

  • Eric Lytle Post author

    I have the bell on for your channel and it didn't send me a notification for this video.what is with this bell system?

  • kizzyneetyan Post author

    This was absolutely brilliant.

  • Banquet42 Post author

    The lack of stability and job security was one of the reasons I was too afraid to go into gaming once I got my degree in Computer and Video Games. Some of my friends with more talent and more courage than myself did ok but many of them had to drift elsewhere and I haven't seen or heard from them since.

  • droppedelbow Post author

    Excellent video as always, but more than that, a story that needed to be told. You two are doing good work.

  • Carpe Mkarzi Post author

    Fantastic vid Chris. As consumers we need to a) know about these companies and the way they treat the people who make the games that make them money and b) protest with our wallets. Game devs are considered disposable and their lives are being destroyed by crappy practices like this and the holy crunch philosophy. Burn out, depression and broken lives should not be a price we are willing to pay for our entertainment

  • Jonathon Parker Post author

    Fantastic work with this video. It was so well structured and deeply emotional with some amazing animation. Keep up the great work.

  • NanaPharcyde Post author

    I desperately want to make music for video games but it's tough finding anything, everyone seems to make their own music these days.

  • KoTu Post author

    I got my 1st job in the industry because I was the only one candidate for that position… luck, nothing more.

  • Brian Thompson Post author

    great video video, especially animation!

  • Hemang Chauhan Post author

    I have no words here.
    I would want to say things to devs who lost jobs (and other things), but that won't make a meaningful impact.
    Chris, please continue to tell stories like this. These stories need to be shared among general gaming folks.

  • Lars Muldjord Post author

    Powerful and important stuff. Combined with the recent stories of 100-hour workweeks, I think it's safe to say that something is rotten in the games industry. Problem is, it seems to stay that way. This is not the first time these issues have been brought up. Are we, the gamers, too demanding? Who is at fault?

    It reminds me of the documentaries from the space and lunar programs from the 60's, where everyone seemed so focused on the goal of getting to the moon that families got torn apart and people worked themselves into the ground to be part of it. So it's a choice for some, and becomes an unwanted requirement for others because of the very human trait of group mentality.

    And I guess that relates directly to this issue. If you are one of those people at the top, working 100-hour workweeks, maybe, just maybe, you start to see the people who prioritize work and family equally as "less important". And then you can just fire them, because "they didn't put in the time, so they didn't really want the job anyway", right?

  • The Shameless Kid Post author

    People in the Video Game industry need to unionize which won't be easy but else wise the industry is fucked

  • Aidan Lynch Post author

    Is there anything that the consumer can do to help with the bad working conditions in the games industry? As much as I love gaming I hate that people who make the games get exploited.

  • Calum Beattie Post author

    Can you redo the favourite episode poll so I can vote for this one?

    Really important stuff and, yes, you're 100% right that we need to remember that people make games.

  • Py D Post author

    Bravo

  • vianney ventura Post author

    PEOPLE MAKE GAMES

  • Sick 243 Post author

    Nice work as always
    Power to the workers🙋

  • waynski1457 Post author

    As soon as you said "… and it's games were all about storytelling," I clued in that it was Telltale and I was saying Oh no out loud. This is a very important video and a lot of people need to see it.

  • Trustin Neo Post author

    Beautiful story! Totally not expecting this magical animation~ coming in to learn tips and stuff but this is even better~

  • Mike Cunningham Post author

    Fuck man.
    I wish all the luck in the world to Derek and everyone else who got laid off. Such a fucking awful situation.

  • Liam Reed Post author

    Amazing work Bratterz, and I truely wish Derek the best. Telltale's closing was a kick to the balls as a fan, but I can only imagine as an employee. I hope people band together to show the companies the workers make the games, not just the money you throw at it

  • Alexander McGrem Post author

    this is so good mate

  • Gaming Nation UK Post author

    Really interesting video but also, in equal measure a sad one. I have a friend that asked me whether I could help a family member of his start his journey into the world of video games and I feel compelled to show him this video. Ultimately, us (the public), see all the glitz and the glamour, we see the finished product and yet we do nothing but moan and whine about when a game doesnt do what we want it to do, or if there are bugs with the game etc… And I think we forget how incredibly hard this games are to make and further more, how much effort, sweat, tears and hours from the teams behind them, goes into making them.

    Fantastic video, I think this will be an eye opener for many and adding that personal touch with Derek's story, is a great way to show the bad side of the industry.

  • Jamie Phipps Post author

    Unfortunately this style of lay off is not unique to the games industry. The company my room mate works at made a similar number of people redundant in a very similar fashion earlier in the year; this wasn't even a case of the company going under, or even being in any particular trouble, this is just how big companies often go about restructures. Of course they did get severance and this is in Europe so health insurance wasn't a thing but they were all told out of no where and asked to leave the building. It's also a company where they employ a lot of foreign nationals and many of the people who were laid off had only been in their jobs a few months and had relocated across Europe to be there.

  • chewbaccasdad Post author

    Great video. Great topic.

  • jetsetradio01 Post author

    Great video. I recently read Blood, Sweat and Pixels. It really changed my view on video games and development. The treatment of staff in gaming is appalling.

  • Zachary B Post author

    Oh my god, this was heart breaking. Goob job Bratterz & hope Derek finds work again.

  • Vlady Veselinov Post author

    This was a good one.

  • Stormerbuzz35 Post author

    I had a feeling there was a sad end to this story….. 😭

  • Pqag Post author

    This will always be the case under a capitalist mode of production though, let’s not be ignorant of that. If there is greater competition on the labour market prices will be driven down, its supply and demand.

  • Johnny Wing Post author

    Hey, thank you for making this. I was curious where your channel name came from? Was it a Neil Druckman quote?

  • a grumbler Post author

    Unionise

  • Dan Dragon Post author

    two points I would like to add:

    Even as horrible this experience must have felt, it shows how amazing this guy took every blow to build upon his own position. He can still take Telltale games in his portfolio and can be proud of getting this position, he connected to people in the industry and maybe, which brings me to the second part of my comment, he even finds his next job through that connection. <- this is less meant as 'it's not that bad' (it IS!) as it's meant as 'How amazingly he makes the best out of every situation'

    To the second part, maybe someone has a bit more insight into that topic, but when such a large group of talented people losses their jobs – one of the solutions I would think of would be to go the Telltale route and taking it upon themselves to maybe make a new studio? I know it's more complicated than that, but it would be an option, firstly as I think someone who got that bad screwed over would know how to take everything to not get happen that if he would be in charge, and secondly telltale is now in the spotlight, which could be a good opportunity to get some recognition. Lastly telltale was at the beginning a studio started out of people in a (better but) similar situation, so as it worked once… maybe it would work again.
    (This is just hypothetical, I won't dare to say this is the road to take. I'm just curious if and what would stand against that idea and hope them the best.)

  • Dank m3m3s Post author

    What pumpkin game studio

  • Muru Roa Post author

    Yep, it's "employment at will" in most parts of the US. But don't worry, VPs and Execs get their severance packages and golden parachutes. 😉

  • Stevie Post author

    Capitalism is a greedy business. I feel for the people that put the graft into making these digital master pieces that bring such joy to my life and many other peoples lives too

  • aRmOnDo Plays Post author

    It just awful. Video games are my passion, but unfortunately I don't have any skills to actually work in the industry. But seeing those stories, it's just disgusting. Risking everything just to see it crumble in one moment.

  • Wladislav Post author

    5:23 Important and thank you.

  • Patrick Perez Post author

    Thanks for shining the light on Telltale, and the gaming industry in general. This is more common than you think, including entertainment sectors – still unacceptable. Thanks for presenting this important story.

  • Ohlourdes Padua Post author

    Ever since I read Penny Arcade's Sories from the Trenches, I knew the VG industry isn't what it's cracked up to be.

  • Sallow Post author

    Wow, you look so lifelike! Derek does great work!

  • It's Anoki Post author

    That's a terrible situation to be in

  • Erik Schnipper Post author

    These stories need to be told. Everything can't be rosy and not all stories have happy endings. Chris, you and PMG are doing great for covering the stuff that deserves to be covered. Thank you.

  • wmm322 Post author

    I used to have the passion required for Game Development work but now I am older and my passion is spending time with those I love most. It is not breaking my back for an executive who poorly planned milestones or just decides to switch the company to "games as service" without proper infrastructure. These workers lack proper employer rights in America, unions might not be the answer but their rights need improving. Not just applicable to game development either, America grants employers to much power in firing employees or even worse causing them to quit through circumstances. Great video, it is a conversation that needs to be kept open and in the public eye.

  • TehCheese Post author

    That moment when Bratterz comes up in a random video you come across. I miss the old Video Gamer crew

  • P BUK Post author

    Another great video Chris! Your method for creating a narrative is wonderful and desperately needed on YouTube. Keep them vids coming mate.

  • Eric Lough Post author

    I really don’t and kind of do want to hate Telltale. Their games were great but at the same time the way they treated individuals, human beings who worked so damn hard for them to make those great games and then they just say Fuck ‘em? That is a super shitty thing to do and thank you PMG for this different take on the games industry even if it is pretty depressing all in all.

  • Darren Maley Post author

    Are games development companies so bad for cultural reasons or economic? Would it be possible to improve somethings with out costing more money?

  • DominateEye Post author

    This is a symptom of capitalism. It's also an example of how the system is unsustainable. In a world where everyone is disposable, eventually no one is left to be disposable. We can slow this, but we can't stop it while clinging on to the capitalist ideals of exploitation and profit. The only way to ensure we survive this is to safely demolish the building before it collapses. We need to build a future where power is decentralized, put directly into the hands of each person, and that each person has a chance to make every decision. Where people work together to produce the essentials of life that are dispensed as needed to whoever needs them, and then are given free reign of their spare time to enrich their lives and the lives of everyone around them as they see fit. And we need to change our current system to ensure that we can get there. Reform can't save us, but it can enable us to save each other.

  • Graham Ross Post author

    nice job

  • BlargleWargle Post author

    It's important that you bring up that people are leaving the industry. As more stories come out about how toxic the work culture is like, more and more programmers, artists, etc. are gonna be looking elsewhere. They'll make way better money for more stable and consistent work in other industries and eventually publishers will have to realize they can't just burn through developers like crazy, expecting the next fresh batch of recruits to finish university just in time.

  • A Jim Fan Post author

    This is why unions exist. More ethical companies can exist (and would probably grow tremendously in a deficient market), but there's no real incentive for them to exist, and anti-competitive practices would undermine them at the moment (as the industry favors big companies swallowing up small devs). Meanwhile, the problem with unions is that they can obtain the power to force companies to hire only from then (which leads companies to hire internationally instead, starving careers at home), but I think a middle ground could be forged, if people pool their money and contact the right legal firm or something.

    Honestly, if you get hired by a company, you should read the terms of employment – if it involves zero severance pay, for example, then that's a risk to be weighed. Derek may have been doing fine living in Kentucky, but unfortunately, his ambition to grow got the better of him. I don't blame him, but I do think a lot of responsibility lies in the employees. West coast companies are generally pretty unethical – years of easy profits have lead to the higher ups neglecting customers (micro transactions, loot boxes, bribing journos to write that 'gamers are dead') and employees alike (gigs only, no severance pay, etc.).

  • Ben Kucenski Post author

    Game programming professionally has always been a high demand job with strict deadlines. When you have that many people working on a project you have to wrap things up so the business can repay the loans they took out to pay you and hopefully get you onto the next one. What TellTale games screwed up with was making too many games. Sierra OnLine had a few major properties and they stayed in business until people got bored of the genre and they spent too much money on new properties that didn't pan out.

    And the fact is, no game company is going to last forever unless your name is Nintendo or Lucas Arts and you've developed a strong collection of IP that lends itself to high quality games of a variety of genres. So eventually most companies run out of money and fold. Most game companies focus on developing a game rather than a brand. And as the game dwindles in popularity, there is nothing of value left. So they close their doors and the next flash in the pan goes for it.

  • Game Moor Post author

    Great video Chris. I think you are probably preaching to the converted here with regards to ethics towards employees in the gaming industry. However, the more attention shone on these issues, the more likely game developers are to be shamed into ending improper practises. It also sharply highlights why a functional welfare system is of such import.

  • Jamie Trinca Post author

    This shot me right in the feels. Some of it was way too close to home. I hope Derek and all the other Dereks land on their feet.

  • sandmanNI Post author

    Great piece – it's just amazing to hear a story no one talks about or reports on. Keep up the good work!

  • Casual Goats Post author

    3 videos in and I'm subbed. This is a great channel.

  • Marco Valenzuela 3D Additive Artist Post author

    He made a mistake assuming stability where there was none. Without a contract guaranteeing decent compensation he should not have risked so much for this one job. However the games industry needs more professionalism and decency as well.

  • Connor McLoughlin Post author

    This is a really phenomenal video with an important message. Keep it up!

  • Crabbycrab Post author

    It shows how absurd the games industry is, and how much the developers and artists sacrifice to work in it, under the worst work environments, with crappy pay. I've been there. After a few years, I went into IT instead, staying up late at night, dreaming of one day of a more creative job, with a good work environment, but those two don't combine it seems.

  • Cari Garafalo Post author

    5:37 Yup, not even just for Videogames, software development in general is like that. Hell, even server maintenance is. I was let go durring my honeymoon because I suggested a union to let everyone present their concerns without fear of what ironically happened to me for suggesting it. You'll find that this "at will" workstate mentality of disposable employees applies to every career except upper management nowadays.

  • Casper S� Post author

    This is actually quite relatable.

  • J o l l y G r a p e f r u i t Post author

    Why isn't this viral???

  • PorkPieDodger Post author

    This video needs more exposure.

  • Ryan Clarke-Byrne Post author

    This is by far the most important video you have made

  • Jake Smith Post author

    Oh man… As one of those 200+ people in that meeting, as soon as you said San Rafael my heart sunk. I never got to know Derek, but our Cinematic Artists were some of the hardest working people in that building. I hope he can find something, maybe even at a studio closer to home.

  • JUMPYBOI Post author

    He was the guy that travelled so far to get there that I heard about. Travel away from your home to get fired, RIP Telltale, sorry Derek.

  • *Pastel Pastries* Post author

    Videos this high of production, I expected this channel to have around 500,000 subscribers. Which it doesn’t, for some unholy reason.

  • Jerrison Grimminck Post author

    great video m8. keep it up.

  • trigrarts Post author

    Crazy that this came up in my recommended videos. Today 800 people lost their jobs because of poor choices at Activision. Every year I question if this industry is even still worth working for.

  • Atomic AF Post author

    Well I'm graduating out of Full Sail in 2 months for Game Art and, needless to say, this is terrifying to hear..

  • Chicken Nuggets #4 Post author

    Hunt Down the Freeman.

  • Joseph Cena Post author

    Hey guys! I am a currently looking for a Game Engineer! Please let me know if you are interested!

  • Zod of Heaven Post author

    Kid got to live in California with his wife. What's the problem, he lost a job? It's a good introduction to life then.

  • Dio Brando Post author

    Be thankful you at least got to do it even just once I’d kill for the chance

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